Breakthrough in live holograms lands Imverse $4.8 million backing

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17.06.2022
Imverse Virtual Room

Imverse, a B2B2C company providing volumetric pixel (voxel) solutions, has secured $4.8 million to develop its software platform, expand its team and roll out its products globally. The technology has a host of use cases including virtual teleconferencing, immersive education, healthcare, gaming and the Metaverse.

The CES2021 Best-of-Innovation award winner has created a game-changing solution for volumetric content and live holograms. Imverse's technology uses a proprietary voxel graphics engine which is capable of live capture, rendering and streaming of multiple holograms in real-time for telepresence applications. This is in contrast to polygons which currently dominate the virtual and augmented reality space. As a result, Imverse can create full-body volumetric humans at the fraction of the cost, without industrial cameras, or powerful computing equipment, and with low latency. This enables the delivery of volumetric content at the same rate as mainstream video conferencing technology such as Zoom or Teams.

Imverse Holo enables creators and businesses to set up multi-camera systems for live volumetric video capture with no need for green screens or cloud services. It also enables producers and consumers to edit, interact, and manipulate content in real-time.

In the past year, Imverse has secured a number of partnerships with some of the world’s largest technology companies and expanded its operations to France. The startup is currently focusing on enterprise solutions.

The Pre-Series A round led by Ariel Luedi’s Hammer Team and including HTC, Logitech, DAA Capital Partners, ACE & Company, XCEL NEXT, and Ivo Petrov as investors. The funds will be used to expand the roll out of its products.

Ariel Luedi, Founder of Hammer Team, said: “What Imverse has achieved so far is nothing short of phenomenal. My team and I are excited to offer our experience and support the company along their journey in turning this gem of a technology into a game-changing product offering.”

Pearly Chen, Vice President at HTC VIVE, said: “We are impressed by the progress made since Imverse first set out to build this technology that enables real-time capture of volumetric pixels. “We look forward to working with the company to explore meaningful use cases that enhance human experience through 3D representation of users in virtual meetings, live performances, mixed reality content creation and beyond.”

(Press release / SK)

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